![]() The LOD technique allows Unity to reduce the number of triangles it renders for a GameObject based on its distance from the Camera. This can result in wasted GPU operations, which can impact performance in your Scene. ![]() However, by default, Unity uses the same number of triangles to render it at both distances. More info See in Glossary, you see less detail compared to when the GameObject is close to the Camera. The output is either drawn to the screen or captured as a texture. More info See in Glossary is far away from the Camera A component which creates an image of a particular viewpoint in your scene. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary in the Scene A Scene contains the environments and menus of your game. A GameObject’s functionality is defined by the Components attached to it. ![]() When a GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. Level of detail (LOD) is a technique reduces the number of GPU operations that Unity requires to render distant meshes. More info See in Glossary, see SubShader LOD value. For information on LOD for shaders A program that runs on the GPU. This page contains information on level of detail (LOD) for meshes. ![]()
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